What the Moose’s 3v3 Challenger Guide + Jungle Ziggs Sneak Peek with Froggen!

by WhatTheMoose on Apr 27th, 2013 (825 days ago)

An easy and funny way to get challenger in 3v3!

Hey guys!

This is the journey that I had with my team to hitting Challenger in 3v3! This is not a troll, it was really this easy. The first 8 clips are all against Diamond 1/ Challenger Tier solo queue players: M Tidus, Mouz Kujaa, iNeaz, Talol with some of them even falling for it more than once!

Don’t worry there will some serious guides, gameplay and videos to come about 3v3, but for now I hope you enjoy this video!

Let me know what you think in the comments and feel free to get in contact with me.

Feel free to ask any questions and please subscribe if you like what I’m doing.

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Analyzing the current meta: the double jungle roaming support meta.

by Dr_Kasper on Feb 23rd, 2013 (889 days ago)

A new approach to laning in LOL… an introduction to the double jungle roaming support meta.

 

I’ve watching, playing and analyzing the 3rd ranked season for league of legends with particular interest.

I know our current meta revolves around a couple of basic concepts;

1)      An adc + support in one lane

2)      Two solo lanes

3)      A jungler

The way these lanes interact is variable, with 2 v 1 lanes happening frequently in competitive games, looking to “starve” the opposing solo player of both experience and gold. The second outcome of doing this revolves around establishing “map control” over the opposing team, by effectively taking control of their jungle.

Now, jungle changes in season 3 have made jungling a bit more difficult. Jungle mobs have more health overall, and are more difficult to take down. Junglers can still gank early, but have to do so with a high CC jungler, in order to ensure kills, lest they die themselves in the process of ganking; and nobody wants to solo lane against a double buff opponent at 5 min into the game.

Which leads me to the following…

I have been watching a lot of DOTA 2, as gaming in general is a big hobby of mine and I don’t discriminate watching matches based on gaming preference, and became extremely interested in their meta.

I will try to VERY briefly explain what I mean.

The DOTA 2 meta sometimes employs triple lanes to deny farm and experience, they sometimes play 2 v 1 in both lanes and just hope that ganks are sufficient to snowball the lane, and sometimes they play a rather peculiar double roam support game, which looks to capitalize on early aggression in order to snowball the lanes in their favor; it’s this last one that particularly interested me.

It stands to be said that mid is typically left to their own devices, the top and bottom lanes are where the majority of lane switching and champion denying take place.

Currently, junglers fall into one of two categories

1)      Carry Junglers

2)      Heavy CC support junglers

I can safely say, that after watching 3 weeks of LCS, the latter has taken over as the role of choice in the current meta. Which got me to thinking: Don’t we have two champions in the game that fulfill similar roles? The Duo-lane support sacrifices gold for utility, and only gains experience in the lane. The support jungler also sacrifices gold for utility, they do achieve better items than traditional supports, but late game they are also not the primary damage dealers in their teams, the carries are.

All this lead to the following theorycrafting…

The possibility of a double support-jungle meta is completely viable. And before you call me crazy, hear me out.

The jungle offers two things that supports want: money and experience. In season 2, I would have told you that having two people roaming around in the jungle was a bad idea, not so in season 3.

Currently the amount of experience to be gained in the jungle is:

 

Jungle Camp

Gold

Exp

 Ancient Golem

66

221

 Big Golem

55

137

 Giant Wolf

55

153

 Golem

15

38

 Lesser Wraith

3 x 3 = 9

4 x 3 = 12

 Lizard Elder

66

221

 Wolf

4 x 2 =8

10 x 2 = 20

 Wraith

30

103

 Young Lizard

5 x 4 = 20

40 x 4= 160

Total

324

1065

 

If we divide this by sections, that means that Blue buff side gets 474 xp, while red side gets 591 xp.

Now, here is where it gets interesting, and I need you all to follow me on this.

The total amount of experience that a champion gets per minion wave in lane is:

Castor Minion x 3

Experience: (29.44 x 3)/2 = 41.66 exp (+2.76 / 3 min)

Melee Minion x 3

Experience: (58.88 x 3)/2 = 88.32 exp (+4.6 / 3 min) (+4.6 / 3 min)

 Total experience gained in lane after first minion wave = 129.98, every 30 seconds a new wave will spawn, and every 3 waves will include a cannon minion in them. The waves take about 30 seconds to reach the first turret, and about another 30 seconds or so for the ADC to last hit the waves adequately (we are not assuming he is pushing the lane). The first wave will arrive to lane at about 2 min, be farmed at about 2:30, and the second wave will be arriving shortly thereafter, being taken completely at about 3 mins into the game, and so on. We can say, that the AVERAGE experience gained is about 289.96 every minute (I divided the siege minion xp by 3 since they span every three waves and added it to the total xp for a minute), without taking into account other factors like pushing your lane or being denied experience.

In the jungle, you have an average of about 1065/2 = 532.5 exp after the first run through with both supports taking the jungle.

Now, a champion needs a total of 280 xp to get to the next level (2), so, theoretically, champions sharing XP from the jungle, and doing jungle together should reach level 2 fairly quickly (it takes exactly Blue buff, wolves, Red Buff), but even better, this should allow the duo jungling team to keep abreast of the xp they would be gaining in lane! The power of this team is not farming, but GANKING and applying pressure to the rest of lanes. This includes denying experience, denying gold, and denying map control.

This also tentatively means more wards, more counterjungling, and better map control for the team that has this duo roaming support team.

Supports and junglers are usually behind in levels at the mid-late stages of the game anyways along with being starved for gold, their CC and auras making up for their lack of levels and gold. Their main focus in to lock down the opposing enemy in order for their carries to melt face, with this method, you would potentially have 3 high level and highly farmed carries on your team, with 2 champions supporting with CC in the backlines.

This strategy is by no means foolproof, and needs intense ganking coordination (to chain CC) and champion synergy in order to be pulled off.

That means that choosing the correct champions for this role is essential, and early ganking is encouraged with a heavy cc dual support jungling team.

The great thing is that any of the following supports and junglers can mesh well with this theory:

J4, Trundle, Taric, Leona, Zyra, Xin, Cho’gath, Morgana, Lux, Elise, Thresh, Blitzcrank and Sona to name a few.

Some junglers and supports that I feel are not apt for this kind of gameplay are:

Nocturne, Lee Sin, Vi, Hecarim, Soraka, Shaco, Shen, Malphite, Udyr, to also name a few.

All interactions are potentially viable, but I feel that the second set of champions make coordination even harder, due to the lack of hard cc available at level 2.

Season 3 opens up new possibilities, and it’s up to us to find new and exciting gameplay that pushes the current meta to it’s very limits.

AP Ezreal the Most Satisfying One Shot!

by WhatTheMoose on Feb 16th, 2013 (896 days ago)

Advice for laning, building and teamfight positioning for AP Ezreal. Learn how to suprise your foes with unexpected burst damage for those crazy one shots!

Hey guys!

Some really nice advice and gameplay on AP Ezreal from Season 2, 99% is still applicable to Season 3, and if anything AP Ez is stronger now than he was when I recorded this video.

I had to reupload this video, since the original was deleted when own3d.tv shut down and it was important to me that people had a reference of this guide. So please show it some love, enjoy and I hope you guys understand!

Let me know what you think in the comments and if you have ever played AP Ez!

Feel free to ask any questions and please subscribe if you like what I’m doing.

Don’t forget to follow me on Facebook and Twitter to keep up to date with everything!

How to Win Ranked Games in Season 3!

by WhatTheMoose on Feb 7th, 2013 (904 days ago)

The opposite of what you would expect to hear in a "How to Win Ranked Games Guide" !

Hey guys!

This is the real deal; the hard hitting truth of how to win ranked games, not one of those guides telling you to buy wards and not flame team mates.

A lot of the advice is slightly controversial, but in my opinion it needs to be to make a big impact on your gameplay.

There are some really nice plays in this video: instant pro flashes, AD and AP Orianna plays, some well coordinated team fight wombo combos and a few Nida spears! All of which should help to demonstrate the main points of the video.

Let me know what you think in the comments and how you get on in those ranked games!

Feel free to ask any questions and please subscribe if you like what I’m doing.

Don’t forget to follow me on Facebook and Twitter to keep up to date with everything!

League Daily: Tristana Penta Kill

by Mettalknight on Jan 22nd, 2013 (920 days ago)

A pretty cool trist penta kill

To send in your clip email: [email protected] with:
Your Summoner Name
When the clip starts/ends
LolReplay File

♥ Dinosaur Kog’Maw

by Spazie on Jan 21st, 2013 (921 days ago)

The theme song madness! This is how you enjoy Kog’Maw!

Feel free to head over to ♥ Sp4zie’s Channel of d00m for more!

Are you ready for ranked? Season 3 suggestions for newcomers to ranked play.

by Dr_Kasper on Jan 21st, 2013 (921 days ago)

Be ready for Season 3 ranked play!!!

 

With season 2 rapidly coming to a close in League of Legends, it’s time to look forward to the offseason, as well as season 3.

Congratulations to our higher elo player’s from Season 2, and to those aspiring to reach the highest ranks of League of Legends, I bid you success in your endeavors.

To those summoners who are looking to start Season 3 in ranked, I offer the following suggestions from a veteran player; as well as a couple of starter points for getting in and maintaining yourself in ranked play.

Are you new to ranked? Haven’t started a game? Then listen up…

-       The first question you must ask yourself is: “Is ranked for me?” Seems to be a simple question, but undoubtedly not asked by the majority of players. Are you competitive and looking to get better, then ranked play is for you. Do you love the game as is, and enjoy messing around and having tons of good times, you should maybe stick with normal games. Ranked is an environment to learn, to get better at the game, and usually the people who end up in the fictitious “Elo Hell” are either:

1)      Players who went into ranked early, without the proper runes, champion command, knowledge of the game, etc. Thus losing the majority of their early placement matches and ending up in the lower tier.

2)      People who love to mess around, and have fun at other people’s expense. Picture lower elo as a type of normal play (where everybody can be good, bad, etc), but a lot less fun because of the amount of value people place on elo. Remember, you can say you are the best and you don’t belong in any given low elo, but you are only comparing yourself to people of your equal skillset

-          Do you own at least 2-3 full runepages? Do you have at least 3 gp10 quints (in case you have to support)? Can you understand the switch of masteries and how to modify them according to your lane matchup? If you answered “yes”, congratulations, you have moved a step further in the right direction. Runes are important for providing extra stats in comparison to your lane counterparts (or jungle counterparts), and should never be overlooked.

-          Do you know 2 champions for each role well? And by well I mean the following:

1)      Know the itemization for different situations.

2)      Know the proper masteries

3)      Know and have the best runes for them

4)      Know the skill pick order

5)      Know the skills, and how to use them

6)      Knowing other champs than the obviously banned ones, because then your champion pool will be greatly reduced.

All these things are important for ranked play.

-          Get updated with the most current information about League of Legends. You have to stay up to date with the content of each patch, and modify your champion accordingly.

-          Test yourself out in a couple of draft normal games; you should play enough normal drafts that you can carry a team consistently. The transition from normal drafts to ranked drafts is effortless, and feels a lot more comfortable than an immediate jump from blind normal, or even worse, co-op games.

______________________________________________________________________________________________

By no means, is this the only way to start ranked, I just offer a suggestion to those new 30 level players that just want to jump in. That being said, ranked should never cause you to get angry, anxious, or manic; it is a competitive environment where you have to go in with a positive attitude, the ability and willingness to learn, and understand that you will not win 100% of your games. Take every match as an opportunity to learn your champ even better, and analyze your own gameplay. NEVER EVER blame your team for a loss, instead focus on what you could have done better to help your team win, that’s how you grow as a League of Legends summoner.

♥ Epic Moments #52 – Derping Draven

by Spazie on Jan 20th, 2013 (923 days ago)

Fed fed fed fed…DERP!

Feel free to head over to ♥ Sp4zie’s channel of doom! for more!