I Helped! (Derail The Tower Dive)

by JediDwag on Jul 21st, 2012 (1741 days ago)

Stopped them in their tracks!

No fear Nunu!  :D

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Chalice of Harmony Good Item

by JediDwag on Jun 22nd, 2012 (1771 days ago)

Manna problems? MANAMUNE, but not really...

Manna good stat.  :D

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In The Lane: If you can dodge a queue, you can…

by Crimson on Jun 15th, 2012 (1777 days ago)

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No more elo loss for queue dodging. Does it mean you don't have to waste a game with a troll or longer queue times for all?

Hello summoners, you are going In The Lane with Crimson

Many of you have probably heard that Riot intends to remove the elo loss from queue dodging in “about 3 weeks”. They spoke slightly of punishing you in another form, though I can see very few options with the mechanics of matchmaking. It may be accurate to say that dodging doesn’t reflect a loss in your player skill level, but it does reflect the attitude and mental state of the community. The system we have can only punish players with bans or steps towards bans. That or preventing you from entering a game for a set period of time. The current system where elo is lost is enough to commit you to a game, while not causing you a great loss of money or time you invested into champions or runes. Elo is simply a number to help the matchmaking system find you equally skilled opponents and teammates. It costs you nothing and can be easily gained through playing the game. Elo may have gained a certain clout for the players, but more commonly indicates how much you play the game more than how skilled you may be at the game.

First hearing about this change you may think that dodging that guy who had a bad game last time without penalty is nice, but how often would you dodge? Are you going to get to play more or less game with constant dodges without penalty? There’s a clear problem with afk players or disconnects in queue though placing the burden on the other 4 members of the team is not the way to go. Riot has always had a lot of faith in the LoL community to be happy and cheerful and work together to defeat their opponents. Anyone who has played solo queue knows that this isn’t always the case, that one bad apple can spoil the bunch. Maybe one day a guy can get 9 reports for negative attitude or afking and you will never see them again, but that is not currently the case.

League of Legends has always had trouble with down time. From queue times to loading screens to death timers there’s a lot of time you spend between games with little to do. Without a significant penalty the queue times will be even longer to player who may already be waiting 20 minutes to get into a game. Players who had little choice but to play with insta lock Kayle will gladly dodge when they could of had the chance to see the next Dyrus in action. You may think you’re dodging a troll, but he just sit in his queue and can troll all he wants. He won’t be forced into a game for at least 20 minutes anymore. You could come back from a 15 minute break just to have to dodge away from that same troll again. Riot should really consider finding a way to target the more negative influences rather than place the entirety of the burden on people who just want to play the game.

The center of hate and joy from solo queue is elo, the imaginary merit badge that says you’re better at this game than those with less elo. You get angry at someone that causes you a loss and are always happy to see someone do well and carry. The unfortunate thing is that it is almost impossible to create a system where an unskilled player will lose games until he finds a suitable elo. You could do nothing in your lane aside from last hit and then a 9-0-0 Jax could come down and destroy any lane he wants. This case may do little to reflect your skill level but what did that Jax for nearly breaking it down to a 1v5? He gains the same elo and everyone loses the same elo against him. Trying to judge a players skill is a very difficult thing to do. Riot is in the right area having it just be wins and loses being what makes your elo and they understand that what the community wants is just to play the game. The reason the elo loss for dodging was there to give people a reason to stick to the game and give them more of a reason to try to work out the differences of one player to another and communicate in a positive fashion. Constant dodges will just limit the time player will have in game and build the animosity between the community.

Thank you for reading and you were just In The Lane with Crimson. Hat’s off to ya’