Tales of the Summoned: The Invasion of Ionia

by Neko on Jul 10th, 2012 (1870 days ago)

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With Demacia no longer a lingering threat, Noxus turned its eyes on the island city-state of Ionia. The invasion would eventually bring about the first official use of the League of Legends.

The island state of Ionia rests just off the Noxian coast of Valoran. Though mainly isolated by the Guardian’s Sea, Ionia has become a popular vacation spot for rich nobles from Demacia and Noxus and was even visited by Boram Darkwill himself in his earlier years of his rule. Known for its strong culture, martial arts, and odd use of magic, Ionia was a sought after place for learning. Dedicated magi and martial artists dreamt of going to Ionia to learn from its masters. Despite Ionia being a peaceful state, its isle is protected by the Kinkou, shadow warriors said to keep the balance in the world, and the Ionian Guard, an elite group of soldiers who have bonded the use of both weapon and magic.

Back on Valoran, aside from giving its full support to the Institute of War, Demacia also began to convert its full offensive military into a more centralized defensive one now that they were at a forced peace. Then with the death of King Jarvan II, Demacia fell into a state of mourning. Upon hearing the news of King Jarvan I demise, Noxus couldn’t have asked for a more perfect time to initiate its plans.

Boram Darkwill himself led the first forces onto the Ionian shore. He was confident that Noxus would be able to raze the island state within a few days and prove to Demacia that Noxus could still flex its strength even under the rules of the Institute. Ionia had little time to respond to the first siting of the Noxian ships before Noxian troops had begun attacking the outlying farms and small settlements on the coast. Ionia immediately sent a small dispatch of soldiers to Demacia for assistance before consulting the Kinkou. The Kinkou saw the balance in war, but felt only chaos within Boram Darkwill and feared his actions may create something that cannot be undone if he succeeds in taking Ionia.

Tales of the Summoned: The Creation of the League

by Neko on Jul 4th, 2012 (1876 days ago)

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With the Institute of War in place, the bitter rivals of Noxus and Demacia continue to mass military strength. In order to keep battles between the two to a manageable size, a plan for a League of Legends was put into the works. Noxus, however, sets it sites elsewhere.

The Institute of War was built between Noxus and Demacia with full support from both sides. The Demacian Council was skeptical as to why Noxus was in full support of the Institute, but with most of Noxus powerful magi apart of the newly formed Institute it seemed that was reason enough. The Institute of War would, from now on, monitor war between any two warring city-states and attempt to keep the peace between Noxus and Demacia. However, even with the presence of the Institute, both sides were still massing military strength for the inevitable showdown between Noxus and Demacia under the supervision of the Institute.

An idea was had during the third meeting of the magi within the Institute of War. No matter how powerful the collection of mages were within the Institute, they could not all supervise and maintain orderly conflict between two huge armies that were being built. In order to keep the numbers of combatants at a minimum, it was suggested that each city-state sends a small handful of champions to represent their military and they would fight to decide who the victor is in the dispute. To also keep champions from being a martyr and igniting uncontrollable war, champions will be infused with magic in order to keep them alive, even after being killed during a battle within the Institute. To keep the fighting between the two parties fair, restriction magic will also be set on champions to keep all of their strength and endurance at equal levels. However aside from champions, the two parties can also send magi who will act as summoners of their parties’ champions.

The summoners will keep the battles between the evenly matched champions from becoming stalemates or victories from acts of luck. Summoners will also be able to see the vision of their champion in every direction as well as friendly champions. This will allow champions to know what is going on at all times and to act accordingly. When champions are submitted into the Institute of War to fight in its battles, the champion’s natural strength and skills will be considered when the restriction magic takes old of them. When this happens the champion will gradually gain back their strength and endurance as well as their skills will be unlocked by their summoner allowing them to widen the playing field between themselves and their enemies.

To keep things interesting, the Institute will also be sending a small band of magically sown rags and wood that will act as minions to each party. These minions will wield simple weapons and are of little threat to champions, but they can act as a sort of threat when there are a lot of them. Also when minions, or other champions, are killed by a champion, the champion will be rewarded points to act as currency that can be used by the summoner to enhance the champion’s strength or skills. The Institute also required two large patches of land in order to create the battlefields the champions and summoners would fight on. These battlefields will be known as the Fields of Justice and would be surrounded by a magical barrier that will keep anything from entering or leaving the Fields of Justice.

This was a very odd proposal for the Demacian Council to consider. It was extremely different from the way of fighting they were used to. Noxus, however, saw this as another opportunity to show their strength, no matter the playing field its men will outshine any adversary. With the approval from Noxus, Demacia was quick to follow and the Institute of War was quick to begin the creation of the League of Legends. With the Institute of War busy in its new endeavor and Demacia relaxing on the thought of newfound peace, Noxus finally found its opportunity to show its strength elsewhere on Runeterra.

Ionia is a small island nation off the Noxian coast of Valoran. It is a nation of freedom and prosperity with the thought of its isolation as its biggest defense against the warring states on the Valoran mainland. A culture of tradition and solitude, Ionia is home to the greatest cultural developments and known for its people to possess odd magic. Noxus saw Ionia as a target that would prove to Demacia that they cannot stop Noxus everywhere they go.

The Ionian coast was a beautiful beach with many large and extravagant buildings scattered across the horizon. Boram Darkwill himself surveyed the first Noxus landing on Ionian homeland, he would put this day down in his memoir as the day Noxus bested Demacia for the second time.

*This is unofficial lore, it may not reflect official lore*

Tales of the Summoned: The Rune Wars

by Neko on Jun 26th, 2012 (1884 days ago)

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The Rune Wars was the era of warfare between Noxus and Demacia that employed the use of magi as living weapons. The decision to do so would ravage the land of Valorian and force an uncommon band of magi to stand up to the two Waring city-states in an attempt to create the Institute of War and end the abuse of magic.

The two forces stood opposite each other as the gentle wind kicked up life in the banners each side presented. To one side, the banner of Noxus, a tireless war machine of a city-state. Marching armies all across Valoran in its flex of military strength, the Noxus advance was yet again stopped by its loathed adversary, Demacia. With its own banner held high and with a strong sense of pride, Demacia was the first to respond to the Noxian display of power, sending intercepting battalions to where ever Noxus struck next. Demacian soldiers quietly stood fast before their longtime enemies, both sides waiting for the call for charge.

The small valley between the armies is scarred by the battle that took place only a few days before. The battle was fierce and brutal, yet no side was able to get the edge over the other. It seemed that the rivals knew too much about the others tactics, and the inevitable stalemate drove a wedge between the two forces. Now the two commanders ride toward the field again. A Demacian warfare tradition that is meant to show the humanity and sportsmanship in war, however, the Noxian leaders use the opportunity to show its strength and to intimidate its enemy command with strong and towering officers.

As the commanders finish trading what little there was to say, the Noxian soldiers began to cheer and cry. Unwilling to wait much longer to spill Demacian blood, the Noxian troops bash their sword, shield, and spear together. The Demacian side shows no ware in their moral; their spirits soar higher in belief that their opponents were acting childish and uncivilized. However something on the Noxian side catches the eyes of the Demacian command. A single man, wrapped in black robes, slowly makes his way to the front of the Noxian formation. His face hidden, the man stops his advance before flinging his arms into the air. Simultaneously the earth shakes. The Demacian line does not waver in anticipation as to what the Noxian war machine has concocted this time in the depths of its city.

Tales of the Summoned: Lore Has Returned

by Neko on Jun 23rd, 2012 (1887 days ago)

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League of Legends lore is back. Check back here weekly to read of the world of Runeterra, the League of Legends, and the champions who fight on the Fields of Justice!

League of Legends lore has returned in this segment called, Tales of the Summoned. Starting Tuesday, June 26th, you can read about the unofficial lore of the League that you can only find on LoLReport.

Experience the first Rune Wars that brought new methods of combat that rocked the geography of Valorian that would eventually bring about the first instatement of the Institute of War, bringing an end to the Rune Wars between Noxus and Demacia, and give way to the League of Legends. Read of the other stories that make their far journey from Ionia, Freljord, Bandle City, and even from beyond the Void.

Learn of your favorite champions’ daily lives as a champion of the league, and how it is to be revered on the Fields of Justice and to be famous off of them. In these tales of the summoned, the inner workings of the league will also be revealed. How champions are selected to fight, where minions come from, and the origins of Baron Nashor.

Look forward to the Tales of the Summoned every Tuesday. Lore has finally returned.

♥ The Story of Draven

by Spazie on Jun 6th, 2012 (1905 days ago)

The story of Draven, comin’ right at ya :)

Feel free to head over to ♥ Sp4zie’s Guides & Gameplays for more!

 

♥ The Story of Darius!

by Spazie on May 20th, 2012 (1921 days ago)

Here is the story of the evil Garen :)

Feel free to head over to ♥ Sp4zie’s Guides & Gameplays for more!

Categories: Fan Art, Lore

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♥ The Story of Trundle

by Spazie on May 4th, 2012 (1938 days ago)

Decided to read out some more Lore for you! This one is kind of sad actually! Poor troll :(

Feel free to head over to ♥ Sp4zie’s Guides & Gameplays for more!

♥ Story of Varus

by Spazie on May 2nd, 2012 (1939 days ago)

Decided to do a little read of his story!

If you wanna skip my little intro, click the top right blue annotation in the video!

Feel free to head over to ♥ Sp4zie’s Guides and Gameplays for more!