Top Tier Opinions: Ask me anything!

by MasteR of LoL on Feb 13th, 2012 (2171 days ago)

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So, this is going to sound rather cliche… but ask me anything!

I’ve been quite busy with life and haven’t posted in awhile, so let’s start it up again with this.

I’ll try to answer everything and update this thread at least once a day (depending on my schedule, I might not be able to, but that’s the goal).

The questions don’t have to be LoL-related, but a majority of them should be.

-MasteR of LoL (still haven’t changed my in game name back, so it’s still master of fknoob >.<)

Top Tier Opinions: Tips on how to be a better player

by Captain Korea on Feb 13th, 2012 (2171 days ago)

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Hello, I'm Captain Korea and at one point was ~2300 elo. I thought I'd share some very simple tips on how to become better player and achieve that elo you've always wanted, inspired by a recent post on reddit by my teammate Spellsy. Some of these tips may be blindingly obvious to many of you players out there, but they're so obvious that others might miss it.

Tip #1: Buy wards even if you’re not a support!

It may seem like a waste of 75 gold, and you may feel that you can walk away safe from ganks, but the realistically speaking, you are going to die more than most of the time unless you have an escape summoner spell like ghost or flash; even then they could kill you depending on opposing lane partner(s) and the jungler. This is avoidable if you buy a ward or two every time you go back to base and ward the spots where enemy jungler are likely to go through to gank you (tribush area for top/bottom lane, entrance to enemy jungle for middle lane on both sides). By doing so, not only will you will know when the enemy jungler is camping your lane in a side bush near the lane, you waste their time causing them to miss out on their farm and providing safety for your other lanes. Besides even if they don’t gank, its only 75 gold. That’s 3 creeps worth of gold in the 3 minutes you will be safe for to farm potential 36 minions+cannon minions.


Tip #2: Look at the minimap as you would look at a rear view mirror while driving.

Over-exaggeration? Maybe. I know it’s hard to look at the minimap while trying to last hit those minions, but by looking at the minimap it shows you which enemy champions have left their lane, and it’ll give you a general idea of whether you or your teammates will get ganked. By constantly checking you can see if a skirmish is about to occur, if your teammate is chasing down an enemy or getting chased down, or if the enemy jungler is invading your jungle. This ties in with tip #1, as you’ll have more vision on your mini-map if you buy wards, allowing for an easier time of guessing/spotting where the enemy champions are.


Tip #3: Don’t get too agressive, it drives the females away. :O

While it feels good and may seemingly be worth it to dive under a tower in 2v1 situation and get that kill, chances are you’re not going to make it out alive either. If you die, you’re giving the opponent gold from kill + assist while you only get gold from the kill. Also, if you’re in a position where you can dive 2v1, you’re probably fed with a bounty on your head. Therefore, you’re giving them gold from the kill + assist + killing spree. This does not only apply to diving towers, but for chasing kills. If they run into their jungle or to their base, and you have no vision, you can assume that help on the way and they’ll turn to kill you instead. Sending them back to base doesn’t give you gold from the kill, but it can give you an advantage in securing an objective on the map, such as a tower, dragon, or even baron later on into the game.


Tip #4: Learn to concede your mistakes, it’s not always your teammate’s fault.

Yes, it’s easy to blame your team. Yes, there is always somebody blaming somebody else in a game when things aren’t going too well. You can always throw out the typical excuses you see just about every other game, such as soraka why u no ult. Sometimes it will be that soraka’s fault for not saving you. But most of the times, it’s probably your fault for getting so dangerously low in the first place. Another example, if a team fight does down and your team ends up getting aced, you can blame your team for sucking. But that’s not going to change anything. By looking at what you did and picking out the things you did good and bad, by trying to recreate what you did good and making sure to not repeat what you did bad, you’re bound to become a better player.

Tip #5: Practice!

You won’t become a better player overnight, and that’s the truth. Try focusing on a single role that you like, or even a single champion. The more you play, the more you get used to mechanics like auto attack animation, making it easier to last hit a creep. Playing the same role will give you a basic idea of what you should and shouldn’t do in the lane & fights. Playing with better players WILL make you a better player: If you get outplayed, try to see what your counterpart does in lane that’s working for them and use it the next game. Nobody can teach you what to do in exact situations because what you do should be a reaction to what your opponent does. Your judgement will become better as you play more and more as long as you think about what you can do better.



Top Tier Opinions: Discussion on the current meta and where it’s going!

by MasteR of LoL on Jan 25th, 2012 (2190 days ago)

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Hey guys, MasteR of LoL here, and I’d like to make a rather detailed post about my thoughts on the current meta and a bit of advice for teams trying to get into competitive play.

First of all, the current meta is having Tanky bruiser/tanky ap top, ap mid, ranged AD + support bottom, and a jungler (of course there’s some slight variation). The Europeans were the first to start doing this, with NA following shortly after. The first major tournament this was done at was Dreamhack. Personally, I believe EU won this tournament, since NA conceded to their meta (thinking it was better).

Recently you may have noticed Goose (Atlanta’s team), who qualified for Kiev(correct me if I’m wrong), running Jarvan + Leona bot lane and other variants. Another interesting thing was Rock Solid (now Dignitas) running katarina in competitive games (and beating CLG in whatever qualifier it was). This is kind of where I’m going with this post… so without further delay, here’s what I think of the meta:

I think that the current meta isn’t optimal and that there are way better team comps that can be ran to counter this meta specifically. You may have heard Dyrus talking about things similar to what I’m going to talk about.

Bot lane is the easiest lane to cheese (as seen by Goose). Run double tanky dps (singed + taric, blitz + taric, j4 + leona, j4 + LS, etc etc) and you will destroy ranged ad + support (the reason being, both champions deal dmg, whereas in support + ad, most of the dmg is done by the ad, focus the ad carry and the support can’t deal anywhere near enough dps to keep you off, and the ad carry can’t fight or they will die). Next let’s go to mid. The main reason the current meta was popular was due to the belief that AP destroys AD mid, which isn’t necessarily true. Take any ad with a strong early game (MF, graves, vayne, corki, whatever) and you’ll destroy AP carries mid (AD win early game, when the AP caster has few spells, AP win later, specifically after 6 in most cases, so win hard enough early game for it to not matter post 6, problem solved). Another thing with AP vs AD is AP’s usually take ignite, whereas AD’s generally take exhaust. Exhaust>Ignite in fights that last a decent amount of time and both players are in attacking range. I’ve tried it a bunch with MF previously (as has Dyrus), and it works. If they decide to go for the kill, exhaust before their burst, and just auto attack them down. The same concept applies to ranged AD carries in the top lane. They win early due to a range advantage and lose later. The jungle, well, not much to talk about there. It’s moving towards mobile junglers with fast clearing abilities and strong abilities to counter jungle (usually AoE spells, such as shyv, udyr, noc, LS, etc etc).

To sum up the last paragraph, I expect to see the meta shift towards something like this: Either Tanky AP top (rumble, kennen-ish, maybe ryze, or a few others), Ranged AD Mid, dual bruiser bot, good early/mid game jungler (possibly with teleport) OR Ranged AD top, AP mid, dual bruisers bot, same type of jungler. Another interesting thing is support champions. I think they’d most likely fit into the jungle/ap mid role. Maybe something like: AP janna mid, ranged ad top, dual bruisers bot, jungler with more magic dmg (to compensate for Janna’s lack of burst, such as fiddle, cho, malphite, karthus, etc).

I’m actually quite surprised something of this nature hasn’t already occurred in big tournaments. My guess would be people are afraid to try new things large scale and don’t want to be humiliated, especially when everyone else is using the current meta, so it’s just a safer option not to do anything extreme.

As far as my advice goes… I’d suggest people (especially those trying to get into competitive play) to try new things that may seem unusual or odd. League of Legends has a variety of options (91 champions, 14 summoner spells, 3 different mastery trees encompassing 30 points, and a large number of runes).

As for the meta changing, it changes because some pro players (or teams) do something new that is successful, then the masses follow. But why be part of the masses, when you can be the reason the meta changes? That’s what separates professionals, from everyone else. For example, TSM running double/triple lantern at whatever tournament. For the next 3 weeks all I saw was everyone playing an AD carry going lantern and claiming TSM did it, so it’s good. That’s another issue with professional teams doing things. They do things in certain situations for specific reasons and that’s why it works, going lantern every game on AD isn’t a wise choice, then again nor is never buying a lantern.

This brings me to my last point I want to make: Items. If you’ve noticed, very few people buy mid tier items (brutalizer, lantern, tiamat, etc). However, I think mid tier items are going to come into play soon, especially with comps that are designed to win early game, where there is no point in attempting to go for something like an IE. The main reason mid tier items aren’t popular, is because if you don’t do something aggressive with them, they’re not worth it, and in the long run will make you lose the game, however, if you use them correctly and it fits with your team comp, then it would be worth it.

That’s all I can think of now. If you have any questions, ask away! If you’re confused about anything or want more insight, that is also welcome. Also, feel free to add your own suggestions of the meta, and I can comment on that too (maybe debate about it, in a constructive way).

Top Tier Opinions: I’ll be posting here now!

by MasteR of LoL on Jan 24th, 2012 (2191 days ago)

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Hey guys, MasteR of LoL here. I am a ~2200 Elo player and I’m going to do a bit of posting on this site about my opinions on League of Legends.

Feel free to ask of my opinion on any questions LoL-related that you may have, and I will be posting again soon!