Wolf’s Den: Solo Queue and You, The Basics

by Wolf on Jul 14th, 2012 (1927 days ago)

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Trouble in "Hell"? Not sure what to do to get better? A few simple tips will give you the head start in getting that Gold badge for Season 2.

Normally I would be giving advice on upcoming patch notes and how it will affect champions in the current meta, but I decided to do something a little different to help out those of you who may be stuck in this so called “Hell”.

First off,  I recently acquired platinum (1900 ELO, Top 1915) while my rating in Season 1 was non-existent and my rating for most of Season 2 was in the 1200-1400 brackets,  I managed to claw my way from 1250 all the way up to platinum at roughly +12 ELO per win (trust me… it was annoying).  But how do you do it?  There are feeders and leavers and AFKers and Ragers.  Below will be a guide, albeit long (its very long),  with a few of the basic tips along with general rules that you should always follow.  Future Articles will include the different lanes and most effective methods of winning them.

 

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Wolf’s Den: Jayce’s Ability Video

by Wolf on Jun 26th, 2012 (1945 days ago)

Jayce's abilities with visuals! We take a closer look at them to see what extra added effects we can see from the video

According to the Video (courtesy of Skin Spotlights) it shows that Jayce’s shift ability will be his ultimate, This is unconfirmed as the guys over at skin spotlight also say there is a chance it may not be his ultimate to swap forms, Once Jayce is released on PBE (hopefully he will be, and not just thrown into live realm) We will be able to test him fully and bring full videos showing proper builds and runes before RIOT releases their own champion spotlight.

According to the video and what we have this is the current order of his skills,

Q – Thunderleap/ Shock Blast (ranged ability added effects not known)
W – Lightning Field/ Energy Charge
E- Thunderstrike (knocks target back stunning them for 1 second)/ Gate of Speed (appears to give the Auto attack AoE properties when firing through the gate)
R – Shift Hammer/ Shift Cannon (also it appears the first Auto attack after shifting is granted bonus damage)

 

Also in respect for Uli’s wishes the original Reddit post can be found here

Below are the previous notes on his abilities.

Passive: Jayce gains 40 bonus Movespeed and ignores unit collision for 1.25 seconds after each shift.

     Hammer Form:

Q – Thunderstrike: Deals magic damage based on % of target’s max HP and knocks target away.
W – Thunderleap: Jayce jumps to target location, dealing physical damage and applying a slow to all enemies hit.
E –  Shift Cannon: Shifts into cannon form, gaining increased range and new abilities.

     Cannon Form:

Q – Gate of Speed: Jayce summons an electrical gate boosting the Movespeed of teammates passing through. If Jayce’s ranged attacks pass through this gate, the projectiles gain damage/range/speed.
W- Energy Charge: Jayce charges himself with electricity, gaining attack speed for a few attacks.
E- Shift Hammer: Shifts into hammer form, gaining passive armor and magic resist and new abilities.

R- Lighting Field (Both forms): Passive: Jayce gains Mana on Auto attack.   Active: Create a Lighting field dealing AoE damage over time. (Think Kennen ultimate)

 

So from what we had before it seems RIOT switched the ult to be his weapon swap (maybe).  Still no Beta footage to be found or  released for us to make our own video,   stay tuned because once hes up well be bringing you ways to build him to get the advantage on the field for day 1 release.

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Wolf’s Den: PSA! Baron Bugged Do Not Engage!

by Wolf on Jun 21st, 2012 (1950 days ago)

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Recent patch has left baron scoring pentakills left and right!

Baron is apparently bugged out and dealing quite a bit damage more than he should be, Id recommend laying off fighting him until RIOT comments on the issue and/or fixes it.

 

Lots of complaints coming in from baron utterly destroying teams trying to 5-man him.  I am sure its just a bug from the recent patch,  I would not take any chances though if you’re trying to win a game in letting him get an Ace.

Wolf’s Den: Possible Leak on Jayce’s Abilities?

by Wolf on Jun 21st, 2012 (1950 days ago)

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Well the leak is out, and looks like our hotshot from Piltover will be sporting a hammer that transforms into a gun. Along with some very, very interesting abilities.

 NOTE:  None of the information below is finalized until RIOT posts an official announcement regarding his abilities.  While we are fairly certain this is his kit,  it is not a 100% guarantee that this is what we will see on release. Ability names, numbers, and effects are all subject to change.

 

Well judging from the data below we can assume Jayce will be another bruiser for top lane.  Although he could have some potential for jungling (Thunderclap AoE), his passive among other abilities would be going to waste.  With strong mixed damage and being able to switch between melee and ranged he is going to be one tough contender in top lane.

 

Passive: Jayce gains 40 bonus Movespeed and ignores unit collision for 1.25 seconds after each shift.

     Hammer Form:

 
Q – Thunderstrike: Deals magic damage based on % of target’s max HP and knocks target away.
W – Thunderleap: Jayce jumps to target location, dealing physical damage and applying a slow to all enemies hit.
E –  Shift Cannon: Shifts into cannon form, gaining increased range and new abilities.

     Cannon Form:

Q – Gate of Speed: Jayce summons an electrical gate boosting the Movespeed of teammates passing through. If Jayce’s ranged attacks pass through this gate, the projectiles gain damage/range/speed.
W- Energy Charge: Jayce charges himself with electricity, gaining attack speed for a few attacks.
E- Shift Hammer: Shifts into hammer form, gaining passive armor and magic resist and new abilities.

R- Lighting Field (Both forms): Passive: Jayce gains Mana on Auto attack.   Active: Create a Lighting field dealing AoE damage over time. (Think Kennen ultimate)

 

There you have it, number 100 looking pretty strong right now with powerful Hybrid damage and a solid kit.  Once his ratios and base stats are found it will be easier to determine how capable he is of holding his own in top lane.  Be sure to check back soon as we will have them posted once we find them.

Wolfs Den: Patch Over Weekend? Nothing to get Hyped Over.

by Wolf on Jun 17th, 2012 (1954 days ago)

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The hype over upcoming patches is causing the forums to explode at every announcement made by RIOT. Sadly this patch will leave you wishing for a little bit more.

Well HUGE anticipation over the next few patches for Jayce info or Pulsefire, Sadly nothing is here with the weekend patch.  Assuming RIOT is putting files into the game to make Tuesdays patch more bearable, this patch comes with a few bug fixes, a few new icons, and a removal of Winters Rift to make room for Proving Grounds.

PVP.Net

  • Players can now earn unlimited rewards per day in Co-op vs. AI. After 180 minutes, rewards continue to be earned at 75% the normal rate.
  • Custom games now have a separate pool of 120 daily reward minutes that is no longer shared with Co-op vs. AI.
    • Only applies to Summoners level 15+. Lower level Summoners earn unlimited rewards per day.
  • Updated the IP reward forumula for Co-op vs. AI:
    • Games of medium to long length will yield larger rewards
    • Games of short length will yield smaller rewards
      • On Summoner’s Rift, “short” is generally less than 24 minutes
      • On The Crystal Scar, “short” is generally less than 12 minutes
    • Players should see an increase in IP reward per game so long as they aren’t quickly steamrolling the bots
  • The Tournament Draft Custom Game mode will now allow Summoners to pause the game
  • Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased
  • Adjusted the way Elo is handled for newly formed ranked teams; many new teams will see their Elo increase as a result.
  • Normal Draft Mode (Please note that these additions were incorrectly stated in the Darius patch notes)
    • Normal draft has changed so that premade groups are not prioritized over solo players
      • Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
      • If a solo player is not team captain, the player will be given a random slot in the pick order
      • If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
  • A feedback sound now plays when spending mastery points

Wolf’s Den: Beta News – New Summoner Spell for ARAM map

by Wolf on Jun 15th, 2012 (1956 days ago)

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Like to ARAM? The new Proving Grounds is showing to be quite the fun place to do so.

There is a New summoner spell being introduced into ARAM and Custom game modes,and I thought I would share it with those that were unaware!

Barrier – it seems like a fun gimmicky spell for a fun gimmicky gametype, see the stats in the image above. It was standard in my game with a total of 10/10 players bringing it along.

Lots of fun playing ARAM cant wait for it to hit live servers aswell as being able to 1v1 for fun!

Wolf’s Den: Unofficial Notes/Skins Jayce Patch

by Wolf on Jun 14th, 2012 (1956 days ago)

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Gragas buffs? Kog nerfed again! and Lubu Jarvan! Also, whats the deal with Jayce? Lets take a look inside the beta files to see whats coming up in future patches in this edition of Wolf's Den.

Welcome to the first edition of Wolfs Den,  Where we cover whats new and upcoming in the latest patches and even future patches.  Most of the information you will see is from the Beta and is subject to change at any time at RIOT’s discretion.  In these articles we will take a look at the changes being made to champions and the game alike and theorize how this will affect your in game experience.

 

These Patch Notes are unofficial,  and are subject to change at any time.

Champions

 

Gragas

- Base health increased to 523, from 493

- Base armor and scaling increased to 19.6 (+3.6), from 18.7  (+2.7)

Gragas has always been incredible at bursting while still retaining a fair amount of bulk,   these buffs will allow for an easier time last hitting early on (since hes melee), and with the strong armor scaling you can expect to this this bursty bruiser to be heading top again.

 

Kennen

- Base Damage decreased to 49.3, from 54.6

Hurting Kennen’s hybridization a bit with a hit to his base AD, seems like building Dorans blade into Sorcers boots is not going to work as well anymore.